

To allow players and GM full freedom of choice this mode does not include triggers, script programming and explicit quests like in main campaign. Like in all table top rpgs you need Game Master to run it and players to enjoy it. But this mode won't allow you to create standalone campaigns. (i'm advising to see tutorial video or take a look on tutorial campaign). For this you don't need any programming/art skills - all tools in game will provide you with everything you need to run a campaign and you need just to be a story teller. Its idea is allow you run tabletop like sessions with experience as close to real life as possible.


If you aiming for tabletop experience with your friends then Game Master mode is your option. First you need to decided what you exactly want to do.
